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 Crystal Hearts [Terms and Information]

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PostSubject: Crystal Hearts [Terms and Information]   Crystal Hearts [Terms and Information] EmptyThu Aug 25, 2011 9:15 pm

Mundane Crystals and their sources:
Mhanna is a special energy that exists in all things on Mharik, especially so in a mineral called Mundane Crystal. MC, unlike other minerals, can only be found in monsters. Depending on the monster they are taken from, the crystals properties usually resemble the element and/or strength of life in the monster. The inhabitants of Mharik use these crystals to power lights and primitive heavy machinery. Some smaller more condensed MCs are used in weapons. Shards are used as ammo for launchers *big primitive gunpowder rifles* These shards have special properties, fire, ice, explosive, super hard etc etc. Larger crystals are used for powering machinery, small crystals *not shards* are used to augment weapons and armor. Monster parts are useful for armors and weapons. Augmenting MCs are placed and removed from slots embedded in armors and weapons. The quality of a crystal effects it's strength when used. Also, really rare types are said to actually fuse with the items they are embedded into, granting great power to it but causing it to reject any other type of crystal. Using two of the same quality and type generates a stronger effect.
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PostSubject: Re: Crystal Hearts [Terms and Information]   Crystal Hearts [Terms and Information] EmptyThu Aug 25, 2011 9:16 pm

Basic Augmenting Mundane Crystal Types

Weapon Type AMCs

Fire: Add's fire element to weapon

Water: Keeps your weapon sharp/operational and moist. Can fire off streams of concentrated splitting water. *drains crystal faster

Ice: Super cools your weapon causing things it touches to be chilled to or almost to freezing point.

Wind: Surrounds your weapon in a constantly moving vacuum increasing cutting power, even with blunt weapons.

Lightning: Adds an electrical charge to your weapon, increases rate of fire for guns.

Low Quality AMC: Adds a little punch behind your hits

Average Quality AMC: Increases the durability of your weapon and adds little more extra punch behind your hits

High Quality AMC: Further increase the durability, decreases weight, and refines your weapon. It also creates a small energy explosion when you make a hit on something. These are especially rare since they are so volatile.


Armor Type AMCs

Fire: adds flame resistance and causes fire damage upon touch. *does not hurt user*

Water: Maintains armor, keeps user cool even in a desert and can absorb hits better.

Ice: Same as fire but ice. Also prevents freezing and keeps user warm.

Lightning: Gives your armor an electrical charge and also provides a boost of speed. *drains crystal faster*

Low Quality AMC: Hardens your armor a little

Average Quality AMC: Further hardens you armor and also decreases weight.

High Quality AMC: Yet further hardens your armor, increases its durability, adds offensive bursts of energy when hit. Rare like weapon type coounter parts.


Ammo Shards

Fire: Causes incendiary effects upon impact

Water: Piercing, a high velocity munition

Ice: Freezes impacted area

Wind: Long range Munition, super high velocity.

Lightning: None lethal or Lethal. Shocks target violently.

Low Quality AMC: Increased density and weighty munition. Causes a small explosion upon impact

Average Quality AMC: Super dense and mildly weighty munition. Causes a bigger explosion

High Quality AMC: Super dense, weighty or light weight munition. Causes a big explosion upon impact.
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PostSubject: Re: Crystal Hearts [Terms and Information]   Crystal Hearts [Terms and Information] EmptyThu Aug 25, 2011 9:17 pm

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